Showing posts with label Comics techniques. Show all posts
Showing posts with label Comics techniques. Show all posts

Monday, 5 November 2007

“Bang!” Goes Another Fifth of November

As the whizzes, pops and bangs scare the seagulls on another Bonfire night, either celebrating or lamenting Guy Fawkes’ failure to blow up the King and Parliament*, here are some panels that have probably popped up on more than one blog today. I’m sorry to break up the layout, but they are, at least, in gloriously stark black and white, as artist David Lloyd intended.









That the clock tower apparently blows up in silence, and that the fireworks are accompanied by no whizzes, pops or bangs, is a reminder of another of Lloyd’s intentions. As he put it when interviewed for the Comics Britannia TV series:

”The idea of getting rid of thought balloons and sound effects was motivated by me wanting to get people to read comics who didn’t normally read comics, because one of the things that often puts people off is the “Bam! Pow! Zap!’ stuff. Everybody knows that when a gun goes off it goes ‘Bang!’, so you don’t actually need to tell them, not if they’re intelligent adults. And thought balloons were a kind of artificiality that you don’t get in any other kind of entertainment.”

We’ll leave aside for the moment the question of whether people who don’t normally read comics were ever likely to pick up Warrior issue 1, with its gaudy cartoon cover. In the longer run, many such people probably have read the collected paperback V for Vendetta.


We’ll also leave aside the dismissal of thought balloons, save to note that novels also frequently recount their characters’ thoughts, and that many a dramatist or screenwriter who has had to resort to soliloquy or voiceover must have envied comics having so neat a device to let readers into their protagonists’ heads.

For the moment. let’s stick with sound effects. Lloyd’s collaborator on V for Vendetta, Alan Moore, carried the aesthetic of omitting thought balloons and sound effects forward into Watchmen, one of the two comics most influential on subsequent anglophone adventure stories. The abolition of thought balloons proved to be a very successful meme, partly because Moore, and Frank Miller in The Dark Knight Returns, simultaneously provided an alternative: the first-person narrative caption box. But sound effects have proved harder to eradicate, even though, as Lloyd notes, they are at the heart of the easy mockery sub-editors pour into every mainstream headline about comics. Why?

In part, it is because Lloyd is surely wrong about sound effects being unnecessary. What if that gun went off in the next room or was hidden inside a bag? What if the point the cartoonist wanted to convey was how loud (or how soft) it sounded to the characters? What if what is being shown in the pictures is not a familiar action? Nothing is as simple and effective as writing down the sound, and it is, on the face of it, no more artificial than writing down in a word balloon the sounds the humans are making.

And yet, sound effects often do seem silly. We tend to blame memories of the 1960s Batman TV series for the derision heaped on “the ‘Bam! Pow! Zap!’ stuff”. Yet there was a reason why the TV producers singled out sound effects for the on-screen treatment. After all, they didn’t put up intertitles to display Adam West’s dialogue in word balloons. The reason, I think, is that onomatopoeia is naturally funny. Consider how much less amusing it would be if Thurber’s references to Walter Mitty’s “ta-poketta-poketta” were all replacing by descriptions of a jerky, rhythmic sound instead.

So we seem to be at an impasse. Sound effects are often needed, but may be inherently risible. I wonder, though, if some clues to a way out could be presented by manga?

Manga, as presented in the USA, are often published in a half-translated form. The aspect of this most remarked upon is that they generally retain an orientation that requires reading the page from right to left. But it is also common practice to leave sound effects in situ but untranslated.



The effect, at least to a non-reader of Japanese, is that the panel alerts the reader to the fact that a sound is being made, but leaves us to decide for ourselves what that sound is. This can be remarkably effective (your idea of how the sound of a zipper or an approaching train should best be rendered probably differs from mine – here we can each interpolate our ideal), and though it lacks specificity, it avoids the onomatopoeia trap. I’m not suggesting that anglophone cartoonists should letter their sound effects in Japanese, but perhaps some literally non-literal approaches might be suggested by the manga effect.

Anyway, the whizzes, pops and bangs have now died down outside my window, so I’ll take advantage of lack of sound effects to get some sleep.

* For a reminder of what Robert Catesby and his stooge, the real Guy Fawkes, were trying to do to the Palace of Westminster, click here.


Panels
V for Vendetta Chapter 1 “The Villain” by Alan Moore and David Lloyd, Warrior Issue 1, Quality Communications, March 1982 (Cover: Laser Eraser and Pressbutton drawn by Steve Dillon)

The Kurosagi Corpse Delivery Service Volume 3 by Eiji Otsuka (story) and Housui Yamazaki (art), English-language edition published by Dark Horse Comics, 2007

Friday, 28 September 2007

Friday Night Fights: Jack-in-a-Grid

The trusty old nine-panel grid can be used to achieve a huge array of effects.


Here, with no variation in panel shape of size, no change in type of shot, and no backgrounds, Jack Kirby forces us to concentrate on the dynamics of the two figures in motion.

(It's a shame that the colourist didn't get the point, changing colours with each panel and building to a deep red two panels before the end of the fight, with nowhere for the intensity to go but down.)

They’re fighting for Bahlactus, and the new bout of Friday Night Fights.

Panels
Fighting American “Poison Ivan” by Joe Simon and Jack Kirby, from Fighting American issue 3 Prize Group, October-November 1954, reprinted in Fighting American, Marvel Comics, 1989

Sunday, 16 September 2007

Stutter

This has been bugging me, so please forgive me if I make a meal over what should be a couple of bites.

In Buffy the Vampire Slayer Season 8 issue 6, Brian K Vaughan and Georges Jeanty drop in a couple of references to external fictions, not in the usual pop geek dialogue way, but as if they were real in Buffy’s world.*


Yes, for the moment, I’m going to treat the idea of Alan Moore as a wizard as fictional, even if he believes it himself. (See Scans Daily for an example.)

Now, the first panel posted above doesn’t bother me at all. I scan the image, take in the Doctor and Rose, smile internally, and move on. But the second panel stalls the comic’s engine.

Why the difference?

At first, I thought it might be because one reference is done in pictures and the other in words. And there might be something in that. It’s easy to make an element of a picture unobtrusive. It is much harder with words – unless there is some kind of set-up, common in American Flagg, for example, in which word balloons are used to indicate the fact of background chatter, rather than to carry meaning in the words themselves.

The type of picture and the type of words matter too. The first panel is an establishing shot: the narrative has already slowed down to show the new location, and, in such low gear, it is easy to take in the side reference without juddering to a halt. The second panel is in the middle of a run of dialogue in which Giles explains the plot to Faith: when the need occurs to stop to take in the reference, it’s like slamming on the brakes while still in third.

And you do need to stop. The phrase “the great bearded wizard of Northampton” is not natural speech, and jolts the reader out of the word balloon to wonder why. That it is shaped as a puzzle – albeit a simple one for comics fans – means that you can’t simply drive on into the story until you’ve solved it. Worse, while it doesn't greatly matter if you don't recognise the Doctor and Rose, as you would just think of them as passers-by added to populate the London street and not know that you'd missed anything, if you didn't know who “the great bearded wizard of Northampton” was, you'd still be aware that there was a puzzle that you'd failed to solve.

So that’s that explained. OK, down to neutral, turn the ignition, up into first, and away.

Oh, heck, he said "fall" instead of "autumn". This thing just isn't destined to run smoothly.


*That was rare on the TV show, wasn’t it? The only example I can think of was Dracula’s appearance in one episode.


Panels
Buffy the Vampire Slayer Season Eight issue 6, “No Future For You” part 1, by Brian K Vaughan (script), Georges Jeanty (puzzle), Andy Owens (inks), Dave Stewart (colours), Richard Starkings & Comicraft’s Jimmy (letters), Scott Allie (editor) and Joss Whedon (executive producer – whatever that means)

Thursday, 9 August 2007

Light, Shade and Supergirl

Renato Guedes has been rightly praised for his artwork on the latest issue of Supergirl, chiefly for his convincing and non-exploitative depiction of its teenage heroine. And it is, indeed, refreshing to find an artist who can make figurative realism work on the pages of a comic book, achieving a readable fluidity and avoiding the lifelessness that often undermines photo- or model-referenced comic art.


What I find most interesting, though, is Guedes’s use of colour. Several comic book artists have, like Guedes, adopted a style of drawing that uses fine, unmodulated, clear linework with little chiaroscuro, in the realisation that computer colour now provides shading and depth in a way that the old, flat, ben-day dotted colours of newsprint comics could not. Scott Kolins and Pete Woods are good cases. But they generally work with colourists who provide fully modelled, mimetic colouring of the sort seen, for example, in the panels from 52 that I posted yesterday.

Guedes, on the other hand, does his own colouring, though he does not ink his own pencils. His technique is quite different from the norm. Generally speaking, he deploys each colour in two sharply contrasted tones, one light and one dark, rather than providing continuous modelling. The effect is as if everything was seen by bright sunlight, casting sharp shadows – or perhaps, since the darker tones often dominate, bright sunlight seen through sunglasses.


This technique does not always show Guedes’s drawing off to its best effect. In heavily shadowed panels, the fine linework can be swamped and hidden. But it is very distinctive, and, given his choice of which parts of the art process to undertake himself, it is presumably an important part of the way Guedes wants the pages to look.


I’m not sure what Guedes’s intentions are. Perhaps he feels that fully-modelled colour can deaden the image. Perhaps he just sees light that way. Whatever, I’ll be interested to see what he does with future issues.


Panels
Supergirl issue 20, “No Good Deed …”, written by Tony Bedard, pencilled and coloured by Renato Guedes, inked by Jose Wilson Megalhaes, lettered by Bob Leigh, edited by Matt Idelson, DC Comics, October 2007

Tuesday, 22 May 2007

Don’t Talk to Me Like That

Using customised spellings to indicate that a character is speaking in a strong accent is a comic device as old as standardised spelling (or is that “standardized”?). Perhaps even older: consider Shakespeare’s Captain Fluellen in Henry V, praising “falorous” men, and eating “pread”. And it has been used in comics for ages. Here’s the Yellow Kid on a visit to Scotland, with his shirt emblazoned with R F Outcault’s idea of Brooklynese.



Lately, Joss Whedon has been using customised spelling to give accents to some of the Slayers in Buffy the Vampire Slayer Season 8, but that seems to be an attempt to add colour rather than raise a laugh.



The champion user of funny accents recently has been Brian Azzarello in the Dr 13 series in Tales of the Unexpected.



I really don’t like it.

For one thing, it badly affects the pace at which the comic can be read. When reading words, we don’t normally pick out every letter: we see the shapes of words and grab the most likely candidate from our vocabularies – like predictive text messaging software, only a thousand times more efficient. It’s why we stumble over unfamiliar names, and why proofreading requires such concentration. And when we run across something like this …


… we are back in infants’ school, spelling out the individual sounds of the letters one by one and piecing them together. Our fourth-gear cruise through the word balloons crashes down to a first-gear crawl.

For another thing, using customised spelling for accents implies that there is one particular accent which is the correct way to read regular spelling. In British literature, that has traditionally been the educated middle-class accent known as “received pronunciation” or “BBC English”. Accents presented in customised spelling are usually a way of laughing at foreigners and the poor. When the novelist and Scottish Nationalist Alasdair Gray has the voices of his Scots characters presented in standard spelling and his English characters in customised spelling, he is making a strong political point.

And Azzarello does indeed seem to be using customised spelling to make the Spanish Captain Fear into (even more of) a joke. But I have yet another, practical problem with it all.

Brian Azzarello presumably pronounces standardised spellings in one of the many and varied American accents. I pronounce them in one of the many and varied English accents. We have different ideas about how letters and combinations of letters should sound. That’s why dictionaries use a special phonetic alphabet, whose sounds are internationally consistent, to indicate pronunciation. But the accents in Dr 13 aren’t in the phonetic alphabet, and, sometimes, the way they read to me makes no sense at all. This, for example, is how an avatar of Grant Morrison speaks, but even with the knowledge that it is supposed to be a Scottish accent, I can’t work it out.


“Ercu”? Anyone?

So all this is a bit of a blot on Dr 13’s copybook. But, as I hope to show in a later post, it is a very large and interesting copybook otherwise.


Panels

“The Yellow Kid in Edinburgh” by R F Outcault, New York Journal, 13 February 1897, reprinted in R F Outcault The Yellow Kid: A Centennial Celebration of the Kid Who Started the Comics, Kitchen Sink Press, 1995

Buffy the Vampire Slayer Season Eight issue 1 "The Long Way Home" part 1 by Joss Whedon (script), Georges Jeanty (pencils), Andy Owens (inks), Dave Stewart (colours), Richard Starkings & Comicraft's Jimmy (letters) and Scott Allie (editor), Dark Horse Comics, March 2007

Dr 13 “Architecture & Mortality” part 3 by Brian Azzarello (writer), Cliff Chiang (artist), Patricia Mulvihill (colourist), Jared K Fletcher (letterer) and Bob Schreck (editor), Tales of the Unexpected issue 3, DC Comics, February 2007

Dr 13 “Architecture & Mortality” part 4 by Brian Azzarello (writer), Cliff Chiang (artist), Patricia Mulvihill (colourist), Jared K Fletcher (letterer) and Bob Schreck (editor), Tales of the Unexpected issue 4, DC Comics, March 2007

Dr 13 “Architecture & Mortality” part 6 by Brian Azzarello (writer), Cliff Chiang (artist), Patricia Mulvihill (colourist), Jared K Fletcher (letterer) and Bob Schreck (editor), Tales of the Unexpected issue 6, DC Comics, May 2007

Saturday, 19 May 2007

Real-Time Lord

This week’s new episode of Doctor Who has a gimmick: called “42”, it tells the events of 42 minutes on board a spaceship, unfolded in real time over the 42 minutes of the episode. Presumably, it is no coincidence that “42” is 24 backwards.

Comics’ big recent experiment with real-time storytelling was DC’s series 52, each weekly issue portraying what happened in one week in the DC Universe. The writers found that this placed them under certain constraints (no “man at the door with a gun” cliffhangers, for example) and sometimes they fluffed it (such as the police taking several weeks to turn up to arrest Lex Luthor), but they did have the advantage that readers were tied to the real-time framework too, receiving only a week’s worth of story every week.

Within a single issue, it is harder to regulate the speed at which the reader reads. There is a battery of devices comics creators can use to simulate the flow of time: the number and size of the panels on a page, for example; their proportions (wide panels seem to take more time to read – Frank Quitely uses them for this purpose in All-Star Superman); the density of the images and amount of text to read in each panel; the width of gutters; and the use of images that explicitly indicate the passage of time such as changes in the angle and intensity of daylight.

Frank Miller’s The Dark Knight Returns gives us a clearcut example of some techniques for controlling the flow of time in comics. Most pages are built of a large number of small panels (on an underlying sixteen-panel grid), each containing a simple, quickly read image, with a consistent number words. As a result, these pages tick by rapidly, but then Miller will throw in a full-page splash, and time seems to stand still.


Bullet time, right there on the comics page. But techniques like this only affect the relative speed at which time seems to pass. Is it possible for a single-issue single narrative to simulate the absolute passage of a particular amount of time, an in particular the time it takes to read?

Will Eisner had a go. In The Spirit section for September 11 1949, Eisner told the story of an attempted robbery, killing, and failed flight that took just “Ten Minutes”.



The most obvious technique that Eisner uses to try to regulate time across his seven pages is to read a watch for us at the start of each one. This is less crude than it might seem. Since we know from the start that the lead character, Freddy, will die after ten minutes, the marked passage of time also builds up the tension.



The illusion of the regular passage of time is maintained by the panel progressions. With only two exceptions, each panel follows directly on from the previous one, with no cutting away from Freddy. In general, any given area of any page contains the same amount of imagery and words for the eye to read, although Eisner does not use an identical panel grid on each page.

One of the exceptions is telling. The events of the first two-thirds of page 4, in which two customers discover the dead shop-keeper, seem to pass quickly. Then we get this panel, with no panel boundaries and lots of empty space, which works like those Frank Miller splashes, taking us out of the regular time-scheme. Unlike the Miller example, Eisner brings us back into the story not immediately, but about a minute later.



After the dramatic events of killing, discovery and flight, Eisner reminds us of how short a period of time has passed by bringing back the little girl from page 1, still working through her chant.



Only after this does Eisner bring in the Spirit himself, bringing his story to its tragic denouement, as Freddy is killed by a subway train.



Does it work? Not entirely. It took me four-and-a-half minutes to read this story through, not ten. Some of the pacing also seems a cheat. On page 6, Freddy is hailed by Dolan from a police car (Dolan is asking for directions, unaware of Freddy’s role in the crime that he has been called to); Freddy then walks – casually, hands in pocket – into a subway station, asks for a ticket, drops his change, has it picked up by the Spirit and passes through a turnstile. According the page-top watch, this is all supposed to take just a minute. It doesn’t match.

But I only noticed that when I went back to work out what Eisner was doing. And no-one in their right mind (unless preparing a blog entry, of course) sits down with a stopwatch to time how long it takes to read a comic strip. While reading it, Eisner’s story successfully maintains the illusion of the sustained passage of events in real time. It also tells an effective story pitched somewhere between film noir and O Henry. So, yes, it works.

Let’s see how Doctor Who does, in a rather easier medium for this sort of thing.


Panels

Batman “Hunt the Dark Knight” by Frank Miller (story, pencils, inks), Klaus Janson (inks), Lynn Varley (colours and visual effects), John Constanza (letters), DC Comics, 1986, reprinted in Batman: The Dark Knight Returns, Titan Books, 1986

The Spirit “Ten Minutes” by Will Eisner and his studio, The Spirit Section, September 11 1949, reprinted in The Spirit Archives Volume 19, DC Comics, 2006

Thursday, 26 April 2007

Moments of Pleasure

As you might expect (nay, demand) from an art-comics anthology, Mome issue 7, Spring 2007, is a mixed bag. But even if it sometimes seems that contributors are just sending in their failed art-school assignments (“today, class, I want you to transcribe your dreams in a faux-naïf style”), it is still the case that almost all of them are trying to make full use of comics as a medium; to do things that can’t be done as well, if at all, in other media. Here are three examples from strips I liked.

Eleanor Davis’s “Seven Sacks” builds mounting disquiet as a succession of even larger and more menacing creatures hire a ferryman to take them across a river. In this panel, Davis conveys both the looming presence of one of the creatures, its bulk threatening to unbalance the ferry, and the nervousness that is building in the ferryman.


There is no need, here in comics, to break away from the narrative to describe the creature and its effects, as would be necessary in prose. And, unlike in film or video, the picture can be focused on the elements the author wants to get across, with no distractions from movement or sound.

In this sequence from “Now Then”, Paul Hornschemeier makes use of the way that we see both the page and the individual elements of the page at the same time. In a play by Beckett or Pinter, long silences tend to be tense because the audience does not know when they will end and how. Here, though, the reader cannot help but be aware that the initial space will soon give way to ordered panels with clean colours, even if we have yet to learn the details of what those panels contain. The effect is a calm, clean sort of pause.


Hornschemeier also makes use of comics’ ability to present multiple strands of narration at once. Here he undercuts his somewhat pretentious caption boxes with humorous ballooned dialogue. Video and audio media can attempt this, as in the overlapping dialogue of Robert Altman films, but they risk disruption or confusion. In comics, the reader can hold several registers in mind without mixing them.

Lewis Trondheim uses a similar effect. The role that the comics form plays in his “At Loose Ends” is, to a large extent, that of sugaring the pill. Want to read a disquisition on ageing as illustrated by the unhappy lives of Franco-Belgian cartoonists? Probably not. But wait! It is told by a cute anthropomorhic parrot. And our interest is held by the introduction of a diversity of images, and even of styles of narration (at times, we get transcipts of e-mails, at others, the monologue becomes a conversation) in a way that would seem forced or distracting in another medium, but is entirely natural to comics.




Panels
“Seven Sacks” by Eleanor Davis

“Now Then” by Paul Hornschemeier

“At Loose Ends”, part 2, by Lewis Trondheim

All published in Mome issue 7, Spring 2007, Fantagraphics Books

Friday, 30 March 2007

Review: The Spirit 1-4


The Spirit issue 1: “Ice Ginger Coffee” by Darwyn Cooke with J Bone (inks), Dave Stewart (colour), Jared Fletcher (letters), Scott Dunbier (editor), 22 pages of strip, DC Comics, February 2007, US$2.99

The Spirit issue 2: “The Maneater” by Darwyn Cooke with J Bone (inks), Dave Stewart (colour), Jared Fletcher (letters), Scott Dunbier (editor), 22 pages of strip, DC Comics, March 2007, US$2.99

The Spirit issue 3: “Resurrection” by Darwyn Cooke with J Bone (inks), Dave Stewart (colour), Jared Fletcher (letters), Scott Dunbier (editor), 22 pages of strip, DC Comics, April 2007, US$2.99

The Spirit issue 4: “Hard Like Satin” by Darwyn Cooke with J Bone (inks), Dave Stewart (colour), Jared Fletcher (letters), Scott Dunbier (editor), 22 pages of strip, DC Comics, May 2007, US$2.99


If it wasn’t called The Spirit, I’d like it even more.



Qualms about Hussein Hussein apart, Darwyn Cooke’s revived version of The Spirit is an expertly crafted series of light adventure stories, mixing humour, thrills and quirky characterisation. Its writing is surefooted, amusing and well-paced, and its artwork serves the stories perfectly: technically competent, expressive and smoothly-flowing. More comics should be like this.

But The Spirit was a strange candidate for revival for any reason other than protecting a trademark. There is nothing compelling or striking about the lead character. As the script for Cooke’s first issue put it, he is “a big blue average”, brave, handsome, affable – but not very interesting. To be sure, well-adjusted heroes are a rarity in American comics, but there is nothing here to make an author declare, “I must make stories about this character”.

The same is true of the other elements of the strip. Central City is an undistinguished urban space. The supporting characters are colourful, but Cooke has chosen to change them significantly. P’Gell has lost her casual amorality to become a woman with a committed and tragic past; Silk Satin has lost her criminal background, family complications and British nationality to become a professional CIA agent. They might as well be new characters – well-drawn, entertaining characters, but in no need of those old names.

What was unique and compelling about The Spirit was not its component parts, but the way that Will Eisner used them. It may seem strange to emphasise the importance of Eisner personally, when The Spirit was the product of a whole studio. But look at how the strip read when Eisner was not paying attention – while he was away on military service in World War 2, or when he left the writing to Jules Feiffer and the art to Wallace Wood in 1952. It is almost a different series altogether. Even if he was just overseeing scripts and polishing art, Eisner’s influence completely dominated The Spirit in its heyday.

That heyday certainly saw a lot of light-hearted adventure stories in the Cooke mould. But it also emphasised two characteristics of Eisner’s work throughout his career: a compulsion to develop new techniques and to push the boundaries of his craft; and a fascination with the lives of ordinary men in the street, and how destiny, fate or chance can bring catastrophe to them. Both characteristics are on display in these opening pages of “The Fly”:




In contrast, Cooke has so far concentrated on his lead adventurers, with little room for bystanders. Furthermore, his strip reads like the work of a master craftsman working within the limits he has already staked out for himself.

The main piece of experimentation has been Cooke’s use of double-pages splashes. For the most part, these have not been successful: neither the images themselves nor their place in the story have justified their size. An exception is the splash for issue 4, which conveys something of the environment in which Satin and the Spirit have found themselves.



Otherwise, Cooke has confined himself to the odd little trick like this multiple image of Dolan from issue 1 …



… or these flashback images from issue 2 …



..and issue 3.



The issue 3 flashbacks are a good example of Cooke working within his comfort zone. The use of full page width panels and geometric colour blocks (derived from modernist advertising graphics of the 1950s and 1960s) serves to differentiate the flashback sequences from the present day scenes. But Cooke had already used both techniques in The New Frontier and his issue of Solo.

Still, it is perhaps better that Cooke makes The Spirit his own than that he should fall victim to the self-conscious pastiche that often results when comics creators try to be Eisnerish. Take this example from Alan Moore and Rick Veitch’s Greyshirt.



It is clever and effective, but also forced and arch.

There is, of course, one other big difference between Eisner’s Spirit and Cooke’s. In four months, Cooke has produced four 22-page stories. Over the same period, Eisner would have produced seventeen or eighteen 7-page stories, giving him much more scope to play with new ideas. Perhaps, as he gets into his stride, Cooke will start stretching his muscles. I certainly intend to hang around long enough to find out.



Panels from the issues under review, plus:

The Spirit “The Fly” by Will Eisner, The Spirit section for 10 March 1946, reprinted in The Spirit Archives volume 12, DC Comics, 2003

Greyshirt “How Things Work Out”, by Alan Moore (script), Rick Veitch (art), Todd Klein (letters), David Baron (colours), Scott Dunbier (editor), Alan Moore’s Tomorrow Stories issue 2, 1999, reprinted in Alan Moore’s Tomorrow Stories Collected Edition book 1, America’s Best Comics, 2002

Wednesday, 28 March 2007

Semi-comics

In their quest to retain viewers’ interest, producers of historical documentaries have increasingly turned to the bastard genre of the drama-doc. Neither full-fledged historical drama, which viewers know to treat as possible fiction, nor sober account of the sifting, weighing and analysis of evidence, drama-docs’ third person voice-overs and talking heads sequences lend unjustified authority to the passages of dramatised reconstruction. Combined with a traditional realistic, mimetic style of dramatic presentation, this creates a spurious impression of accuracy and precision and a false sense of confidence in what is, in fact, at least partly speculative.

Comics can have the same effect. Will Eisner’s last book was The Plot: The Secret Story of the Protocols of the Elders of Zion, which traces the depressing story of how the repeated unmasking of the Protocols as fraud and forgery has failed to prevent their continued acceptance by fanatics. Eisner’s book is sincere, and seems thoroughly researched. But take a look at a typical page (click to enlarge this and other images):



Here the reader might reasonably assume that Eisner has combined a real clipping from The Times with a speculative reconstruction of a conversation between two journalists. But, in 1921, the front page of The Times was still given over to small ads. The story cannot have appeared below the masthead like that. Eisner has presumably combined the text from an interior page with the masthead, so that the story can be clearly identified as having run in what was, at the time, widely seen as the world’s most authoritative newspaper. Given the subject he is discussing, this sort of mixture of artifice and truth seems ironically unsatisfactory.

Combining text and comic-strip narrative can, however, have quite the opposite effect. Terry Deary’s enormously successful series of children’s books, Horrible Histories, combines text with comic-strip sequences and single cartoons drawn by Martin Brown. Here is a sample page from The Vicious Vikings:



Here, the cartoony style and jocular tone make it very clear to the reader that what he sees should not be taken as literally true and accurate. But he learns something, too, about the stories Vikings told about themselves.

This mix of text and cartoon isn't confied to non-fiction. Before he hit the big time with His Dark Materials, Philip Pullman used it in two of his books for children: Count Karlstein, or The Ride of the Demon Huntsman and Spring-Heeled Jack, a Story of Bravery and Evil. Both were based on school plays he had written, presumably while he was a teacher rather than a schoolboy.

Of the two, Count Karlstein presents the more interesting comic strip elements. The story is a cross between Northhanger Abbey and Hammer horror – two young orphan girls see the world through the filter of gothic romance, but their uncle really has sold his soul to the Demon Huntsman. The tale takes in long-lost heirs, Italian conjurers-cum-conmen-cum-spies, and indomitable English schoolmistresses. The artwork, by Patrice Aggs, is reminiscent of period prints by the likes of Gillray and Rowlandson in its cross-hatching, style of lettering and balloon placement. It is not always clear why Pullman makes the choices he does about which parts to present in prose and which in comic-strip, but he does use the latter to pull off some tricks which would otherwise be difficult to achieve, such as the running commentary on events by assorted inanimate objects.



Occasionally, Pullman and Aggs create some interesting effects, such as the double-page spread below. The left-hand page recounts Miss Davenport’s arrival at the Jolly Huntsman inn. The right-hand page describes Sergeant Snitsch’s investigation there. A single panel running across the bottom of both pages draws events together.



Spring-Heeled Jack is less interesting. Jack was a genuine Victorian adventure character, and you can read about him in Jess Nevins’ magnificent Encyclopaedia of Fantastic Victoriana. Here, he helps a group of children escape from a wicked orphanage superintendent and find their long-lost father. But the comic strip parts, draw by David Mostyn, have little period flavour, and contain few interesting storytelling devices.









All the same, both books are great fun, and the mix of prose and picture-strips can hardly fail to interest anyone who reads illustrated blog entries like this one.



Picture sources (from top):

Will Eisner The Plot: The Secret Story of the Protocols of the Elders of Zion, WW Norton, 2005

Terry Deary Horrible Histories: The Vicious Vikings, illustrated by Martin Brown, Scholastic Children’s Books, 1994

Philip Pullman Count Karlstein, or The Ride of the Demon Huntsman, illustrated by Partice Aggs, cover by Peter Bailey, Corgi Yearling, 1991

Philip Pullman Spring-Heeled Jack, a Story of Bravery and Evil, illustrated by David Mostyn, cover by Peter Bailey, Corgi Yearling, 1989

Monday, 26 March 2007

Into the World Below

So, if I don’t like the way Shawn MacManus drew undersea scenes in Aquaman, how do I think it should be done?

Here are some good examples by Ron Embleton …


… Frank Bellamy …


… and Jack Kirby.


Bubbles and swirls, bubbles and swirls.


Panels from: Stingray “Atlanta Kidnap Affair” by Alan Fennell (story) and Ron Embleton (art), TV21, Century 21 Publications, reprinted in Stingray … Stand By For Action, Ravette Books, 1992

Garth “People of the Abyss” by Jim Edgar (story) and Frank Bellamy (art), Daily Mirror, 1972, reprinted in Garth Book Two: The Women of Galba, Titan Books, 1985

New Gods “The O’Ryan Gang and the Deep Six”, written and drawn by Jack Kirby, inked by Vince Colletta, New Gods 4, DC Comics, August-September 1971, reprinted in Jack Kirby’s New Gods, DC Comics, 1998